You can shoot food and magic potion pickups, which is rarely as beneficial as picking them up, so it pays to be careful with your attacks. Interchangeable Antimatter Keys need to be collected to get where you're going. (For obvious reasons, this tends to be averted for the console releases.) Mook Makers are another signature trope of the series they need to be destroyed if you don't want to be swamped. To keep you feeding coins, Atari invented the " Wizard Needs Food Badly" trope: While food provides healing, your character loses one Hit Point every second under any and all circumstances, basically guaranteeing a Game Over at some point. Each hero had a specialty: Thor the Warrior excels in melee combat, Thyra the Valkyrie had the best armor, Merlin the Wizard can destroy all hostile targets with magic, and Questor the Elf trumped everyone in agility. Each player had a joystick and two buttons, labeled "Fire" and "Magic" the latter button activated a potion which weakened or destroyed all enemies on the screen. Up to four heroes - a warrior, a valkyrie, a wizard, and an elf - went Dungeon Crawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Introduced in 1985, Atari's Gauntlet was based on the earlier Dandy, written for the Atari 8-Bit Computers.
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